offense.......................69.46940% sand..........................47.26784% weatherless...................38.54323% balance.......................28.88113% trickroom.....................14.37415% rain..........................13.54743% hyperoffense.................. 1.13676% tricksand..................... 0.67499% hail.......................... 0.63922% rainoffense................... 0.59041% semistall..................... 0.49907% trickrain..................... 0.42514% sandoffense................... 0.15212% tailwind...................... 0.14414% choice........................ 0.05198% sun........................... 0.03982% multiweather.................. 0.03755% stall......................... 0.01364% voltturn...................... 0.00449% monotype...................... 0.00001% monopsychic................... 0.00001% monowater..................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.206) | -1.5| |# -1.0|#### |################## -0.5|############################## |############# 0.0|############################# |########################## +0.5|###### |### +1.0|# | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.76%