weatherless...................54.49139% balance.......................35.84475% offense.......................34.65235% sand..........................23.96397% hyperoffense..................20.60262% rain..........................17.04750% semistall..................... 6.04927% dragmag....................... 4.02421% sun........................... 3.96857% voltturn...................... 3.78535% stall......................... 2.85100% monotype...................... 2.56034% choice........................ 2.12578% sandoffense................... 1.37562% trickroom..................... 1.03603% hail.......................... 1.03411% sandstall..................... 0.84897% rainstall..................... 0.67630% rainoffense................... 0.66479% monobug....................... 0.46142% multiweather.................. 0.41058% monodragon.................... 0.36165% monodark...................... 0.26860% sunoffense.................... 0.26380% sunstall...................... 0.24462% monopsychic................... 0.22639% monowater..................... 0.18610% monofighting.................. 0.16116% hailoffense................... 0.15732% monoflying.................... 0.14102% monosteel..................... 0.11895% monoground.................... 0.10744% monorock...................... 0.10648% mononormal.................... 0.09593% tricksand..................... 0.08921% hailstall..................... 0.08634% monofire...................... 0.08538% tailwind...................... 0.08346% monoghost..................... 0.07770% monoelectric.................. 0.07770% monoice....................... 0.06523% tricksun...................... 0.05564% monograss..................... 0.04509% monopoison.................... 0.04317% trickrain..................... 0.02398% batonpass..................... 0.01823% allweather.................... 0.01823% monofairy..................... 0.00672% gravity....................... 0.00384% trickhail..................... 0.00384% Stalliness (mean: -0.167) -2.0|######## |######## -1.5|############### |################# -1.0|###################### |####################### -0.5|####################### |########################## 0.0|############################## |############################# +0.5|########################## |######################## +1.0|########### |######## +1.5|##### |## +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.35%