weatherless...................46.33248% balance.......................35.92984% offense.......................30.99247% sand..........................28.07817% hyperoffense..................23.82086% rain..........................21.14017% semistall..................... 6.01041% dragmag....................... 5.49574% voltturn...................... 4.19652% sun........................... 3.99374% stall......................... 3.24642% choice........................ 2.57775% sandoffense................... 1.41592% sandstall..................... 1.04871% trickroom..................... 1.01413% hail.......................... 0.84905% rainoffense................... 0.79651% monotype...................... 0.76391% rainstall..................... 0.75647% multiweather.................. 0.34280% sunstall...................... 0.30516% hailoffense................... 0.21447% sunoffense.................... 0.18919% monodragon.................... 0.17781% monopsychic................... 0.11254% monowater..................... 0.07802% tailwind...................... 0.07569% tricksand..................... 0.07093% hailstall..................... 0.06714% monofire...................... 0.04814% monoground.................... 0.04149% monobug....................... 0.04077% monosteel..................... 0.03965% monorock...................... 0.03255% monodark...................... 0.03172% monoelectric.................. 0.03050% monofighting.................. 0.03003% monoghost..................... 0.02904% tricksun...................... 0.02757% mononormal.................... 0.02705% monoflying.................... 0.02134% monoice....................... 0.01713% batonpass..................... 0.01637% trickrain..................... 0.01529% allweather.................... 0.01487% monograss..................... 0.01410% monopoison.................... 0.01341% gravity....................... 0.00644% trickhail..................... 0.00323% monofairy..................... 0.00295% Stalliness (mean: -0.190) -2.0|########### |########### -1.5|################# |################## -1.0|##################### |################### -0.5|################### |######################## 0.0|############################## |############################## +0.5|######################### |########################## +1.0|########## |######## +1.5|##### |## +2.0|## |# +2.5|## |## more negative = more offensive, more positive = more stall one # = 0.35%