weatherless...................39.02834% balance.......................36.45224% sand..........................31.37962% offense.......................29.15719% hyperoffense..................24.64921% rain..........................24.09732% semistall..................... 6.26233% dragmag....................... 6.00011% voltturn...................... 4.92484% sun........................... 4.79926% stall......................... 3.47903% choice........................ 2.62687% sandoffense................... 1.75648% sandstall..................... 1.01945% hail.......................... 0.77254% rainoffense................... 0.66745% trickroom..................... 0.65506% sunstall...................... 0.45890% rainstall..................... 0.37102% monotype...................... 0.28225% hailoffense................... 0.26164% monodragon.................... 0.17556% sunoffense.................... 0.10047% hailstall..................... 0.07506% tailwind...................... 0.05355% multiweather.................. 0.04812% tricksand..................... 0.03399% monowater..................... 0.03277% monopsychic................... 0.03114% gravity....................... 0.01569% monosteel..................... 0.01418% tricksun...................... 0.01198% batonpass..................... 0.01120% allweather.................... 0.00965% monoelectric.................. 0.00894% monofighting.................. 0.00528% monofire...................... 0.00425% monoice....................... 0.00267% trickrain..................... 0.00232% monoground.................... 0.00219% monograss..................... 0.00116% monobug....................... 0.00115% trickhail..................... 0.00094% mononormal.................... 0.00093% monoghost..................... 0.00075% monorock...................... 0.00049% monodark...................... 0.00043% monopoison.................... 0.00043% monoflying.................... 0.00041% monofairy..................... 0.00000% Stalliness (mean: -0.189) -2.0|############# |############ -1.5|#################### |############### -1.0|################### |################ -0.5|############### |######################### 0.0|############################ |############################## +0.5|######################## |########################## +1.0|########## |###### +1.5|####### |## +2.0|## |# +2.5|# |### more negative = more offensive, more positive = more stall one # = 0.36%