sand..........................41.33489% balance.......................36.73120% weatherless...................27.79878% rain..........................27.56252% offense.......................25.31546% hyperoffense..................23.33235% semistall.....................10.15563% stall......................... 4.46537% voltturn...................... 4.16777% dragmag....................... 3.38879% sun........................... 2.41157% choice........................ 1.95789% sandoffense................... 1.67072% rainoffense................... 1.26484% sandstall..................... 1.23359% hail.......................... 0.92538% sunstall...................... 0.82923% trickroom..................... 0.64025% hailoffense................... 0.37331% monotype...................... 0.34012% monodragon.................... 0.25425% rainstall..................... 0.23194% sunoffense.................... 0.17781% hailstall..................... 0.15883% monowater..................... 0.05398% tailwind...................... 0.03198% gravity....................... 0.02828% monosteel..................... 0.02351% multiweather.................. 0.02259% tricksun...................... 0.01034% monopsychic................... 0.00375% allweather.................... 0.00352% monoelectric.................. 0.00248% tricksand..................... 0.00208% monofighting.................. 0.00070% monoice....................... 0.00046% monofire...................... 0.00036% monograss..................... 0.00016% mononormal.................... 0.00013% monoground.................... 0.00013% monopoison.................... 0.00008% monobug....................... 0.00007% trickhail..................... 0.00007% monorock...................... 0.00004% trickrain..................... 0.00004% monoghost..................... 0.00003% batonpass..................... 0.00002% monodark...................... 0.00002% monoflying.................... 0.00001% monofairy..................... 0.00000% Stalliness (mean: -0.080) -2.0|############# |########## -1.5|################## |####### -1.0|########### |######### -0.5|########## |###################### 0.0|############################## |##################### +0.5|###################### |################### +1.0|######### |###### +1.5|############# |## +2.0|## |# +2.5|# |#### more negative = more offensive, more positive = more stall one # = 0.43%