weatherless...................72.49888% offense.......................56.41543% balance.......................36.65321% sun...........................12.00090% sand.......................... 9.35397% tailwind...................... 5.87707% rain.......................... 4.97981% hyperoffense.................. 4.82279% trickroom..................... 3.65635% monotype...................... 2.89367% hail.......................... 2.31045% semistall..................... 2.06371% multiweather.................. 1.05428% trickhail..................... 0.85240% sandoffense................... 0.78511% monopoison.................... 0.74024% gravity....................... 0.69538% dragmag....................... 0.60565% hailoffense................... 0.51593% monofire...................... 0.42620% voltturn...................... 0.40377% rainoffense................... 0.24675% sunoffense.................... 0.24675% monoghost..................... 0.24675% tricksand..................... 0.24675% choice........................ 0.22432% monoice....................... 0.22432% monowater..................... 0.20188% monoelectric.................. 0.20188% monorock...................... 0.15702% monodragon.................... 0.15702% trickrain..................... 0.13459% monosteel..................... 0.11216% batonpass..................... 0.08973% monopsychic................... 0.08973% monobug....................... 0.06729% monofighting.................. 0.06729% monofairy..................... 0.06729% trapper....................... 0.06729% mononormal.................... 0.06729% monodark...................... 0.04486% stall......................... 0.04486% monoflying.................... 0.02243% Stalliness (mean: -0.113) |# -1.5|# |### -1.0|###### |################# -0.5|####################### |############################## 0.0|############################ |########################### +0.5|############# |######### +1.0|#### |## more negative = more offensive, more positive = more stall one # = 0.61%