weatherless...................76.75785% balance.......................37.36379% offense.......................26.10424% sand..........................20.56000% stall.........................14.47427% hyperoffense..................13.39025% semistall..................... 8.66744% sun........................... 4.12759% voltturn...................... 3.97896% multiweather.................. 2.74052% trickroom..................... 1.23124% sandstall..................... 0.91169% rain.......................... 0.81865% dragmag....................... 0.74583% hail.......................... 0.47655% sandoffense................... 0.41314% hailstall..................... 0.38780% gravity....................... 0.26782% monotype...................... 0.22850% choice........................ 0.15622% sunstall...................... 0.14577% monoflying.................... 0.08091% trickhail..................... 0.06286% sunoffense.................... 0.04201% monopsychic................... 0.03931% monobug....................... 0.03656% monodark...................... 0.03045% monoground.................... 0.01999% monopoison.................... 0.00696% monofairy..................... 0.00566% tailwind...................... 0.00412% monodragon.................... 0.00203% monofire...................... 0.00174% monowater..................... 0.00126% monosteel..................... 0.00118% mononormal.................... 0.00096% rainstall..................... 0.00094% monofighting.................. 0.00039% monoghost..................... 0.00034% monoelectric.................. 0.00033% monograss..................... 0.00029% tricksand..................... 0.00026% monoice....................... 0.00021% rainoffense................... 0.00017% hailoffense................... 0.00009% monorock...................... 0.00003% tricksun...................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.236) -2.0|### |####### -1.5|######## |######### -1.0|################ |############# -0.5|########### |################### 0.0|########################## |############################## +0.5|##################### |#################### +1.0|########### |######### +1.5|####### |################ +2.0|#### |###### +2.5|###### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%