weatherless...................89.87758% offense.......................44.97165% hyperoffense..................36.70434% balance.......................14.13121% batonpass.....................10.05483% monotype...................... 9.16107% sun........................... 4.93823% rain.......................... 4.92320% dragmag....................... 3.13005% stall......................... 2.52169% voltturn...................... 2.03350% monobug....................... 1.84385% monoghost..................... 1.75560% multiweather.................. 1.67299% semistall..................... 1.67111% sand.......................... 1.60727% monoelectric.................. 1.53216% monopsychic................... 1.40636% mononormal.................... 1.30497% sunoffense.................... 1.25990% rainoffense................... 1.14349% monoflying.................... 0.84494% trapper....................... 0.82429% choice........................ 0.75294% monodragon.................... 0.64591% monorock...................... 0.57081% hail.......................... 0.51448% monowater..................... 0.38867% monoground.................... 0.36802% monosteel..................... 0.36239% sandoffense................... 0.35300% monopoison.................... 0.30042% monodark...................... 0.29479% monofire...................... 0.28728% monofairy..................... 0.18589% monograss..................... 0.16336% monoice....................... 0.15585% monofighting.................. 0.11829% hailoffense................... 0.09576% trickroom..................... 0.06196% allweather.................... 0.04882% sandstall..................... 0.03568% tailwind...................... 0.02441% gravity....................... 0.02253% fear.......................... 0.00939% rainstall..................... 0.00563% sunstall...................... 0.00188% Stalliness (mean: -0.688) |# -3.0|# |### -2.0|######## |#################### -1.0|############################ |############################## 0.0|################### |######## +1.0|### |# +2.0|# |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.81%