weatherless...................97.21305% offense.......................46.91439% hyperoffense..................24.82943% balance.......................20.74500% dragmag....................... 8.44183% batonpass..................... 7.10431% stall......................... 5.48215% monotype...................... 4.71928% voltturn...................... 3.95845% semistall..................... 2.02903% rain.......................... 1.85182% trapper....................... 0.97304% sun........................... 0.85470% mononormal.................... 0.81278% monoelectric.................. 0.67245% monowater..................... 0.64181% monopsychic................... 0.60110% monoghost..................... 0.58149% monobug....................... 0.57467% multiweather.................. 0.39505% rainoffense................... 0.34275% sand.......................... 0.34079% sunoffense.................... 0.29037% monoground.................... 0.24572% monograss..................... 0.17541% monodragon.................... 0.14853% hail.......................... 0.13566% choice........................ 0.12533% monoice....................... 0.11989% monoflying.................... 0.11915% sandoffense................... 0.11729% monorock...................... 0.10724% monofairy..................... 0.07601% monopoison.................... 0.06860% hailoffense................... 0.06369% monosteel..................... 0.05617% monofighting.................. 0.04821% gravity....................... 0.04584% rainstall..................... 0.01973% trickroom..................... 0.01687% monodark...................... 0.01114% sandstall..................... 0.00535% tailwind...................... 0.00421% monofire...................... 0.00401% fear.......................... 0.00018% allweather.................... 0.00011% sunstall...................... 0.00003% Stalliness (mean: -0.384) | -3.0| |# -2.0|#### |############ -1.0|################### |############################## 0.0|##################### |######### +1.0|### |## +2.0|## |#### +3.0| | more negative = more offensive, more positive = more stall one # = 0.94%