weatherless...................99.24694% offense.......................43.00638% balance.......................26.45979% hyperoffense..................20.60659% dragmag.......................13.90244% stall......................... 7.27235% voltturn...................... 4.98429% batonpass..................... 4.77441% semistall..................... 2.65489% monotype...................... 2.24186% mononormal.................... 0.86596% trapper....................... 0.56670% rain.......................... 0.52115% monowater..................... 0.40640% monoground.................... 0.24505% monodragon.................... 0.24175% monoflying.................... 0.22749% sun........................... 0.18183% monoelectric.................. 0.15882% monoghost..................... 0.11328% monopsychic................... 0.11187% sand.......................... 0.10819% multiweather.................. 0.09496% sunoffense.................... 0.06814% monopoison.................... 0.06345% monofighting.................. 0.04541% monofairy..................... 0.04516% sandoffense................... 0.04049% hail.......................... 0.03688% trickroom..................... 0.02984% rainoffense................... 0.02555% monobug....................... 0.02447% hailoffense................... 0.01873% gravity....................... 0.01830% choice........................ 0.01673% monorock...................... 0.01196% monosteel..................... 0.00457% monoice....................... 0.00342% sandstall..................... 0.00046% monograss..................... 0.00024% monofire...................... 0.00018% monodark...................... 0.00009% tailwind...................... 0.00004% rainstall..................... 0.00000% sunstall...................... 0.00000% fear.......................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.232) | -3.0| | -2.0|#### |########## -1.0|###################### |############################## 0.0|############################ |############# +1.0|### |### +2.0|#### |#### +3.0| | more negative = more offensive, more positive = more stall one # = 0.82%