weatherless...................75.97473% offense.......................42.02348% balance.......................32.18371% hyperoffense..................12.41505% voltturn......................11.86441% sand.......................... 9.03982% rain.......................... 7.49523% stall......................... 7.00920% sun........................... 6.52530% semistall..................... 6.36856% hail.......................... 2.03293% monotype...................... 1.90643% trickroom..................... 1.82970% multiweather.................. 1.05246% sandoffense................... 0.78423% sandstall..................... 0.54239% sunoffense.................... 0.53612% hailoffense................... 0.42471% choice........................ 0.31135% dragmag....................... 0.28043% rainoffense................... 0.25647% monowater..................... 0.21681% monobug....................... 0.18007% tricksun...................... 0.17463% mononormal.................... 0.15777% monoice....................... 0.15403% monopsychic................... 0.14777% monopoison.................... 0.11507% monofire...................... 0.10979% monoelectric.................. 0.10657% monofairy..................... 0.10488% monosteel..................... 0.10229% monoflying.................... 0.10115% monodragon.................... 0.08633% sunstall...................... 0.08533% monofighting.................. 0.08076% monograss..................... 0.07983% monodark...................... 0.07245% rainstall..................... 0.06390% tailwind...................... 0.05659% monoground.................... 0.05453% monorock...................... 0.03565% monoghost..................... 0.03377% tricksand..................... 0.02885% gravity....................... 0.02523% hailstall..................... 0.01383% trickhail..................... 0.00900% trickrain..................... 0.00244% allweather.................... 0.00154% trapper....................... 0.00028% Stalliness (mean: 0.039) -2.0|# |######## -1.0|############### |############################ 0.0|############################## |#################### +1.0|########### |##### +2.0|### |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.80%