weatherless...................69.07950% balance.......................37.28915% offense.......................28.28926% voltturn......................19.37323% sand..........................16.00889% semistall.....................12.50257% hyperoffense..................11.44347% stall.........................10.47555% rain.......................... 8.26491% hail.......................... 4.76693% sandstall..................... 3.63061% trickroom..................... 2.97569% choice........................ 2.90854% sun........................... 2.33549% sunoffense.................... 0.99474% hailoffense................... 0.91673% monotype...................... 0.54757% rainoffense................... 0.38152% dragmag....................... 0.35807% multiweather.................. 0.31577% gravity....................... 0.14043% monowater..................... 0.12571% tricksun...................... 0.12516% monosteel..................... 0.09188% monodark...................... 0.08796% sandoffense................... 0.07625% tailwind...................... 0.07515% hailstall..................... 0.06193% monoelectric.................. 0.06123% allweather.................... 0.04660% monoghost..................... 0.04531% monoground.................... 0.03439% mononormal.................... 0.02795% monobug....................... 0.01828% sunstall...................... 0.01570% monopsychic................... 0.01272% monoice....................... 0.01189% monorock...................... 0.01086% rainstall..................... 0.00730% tricksand..................... 0.00719% monodragon.................... 0.00484% monofire...................... 0.00458% monofighting.................. 0.00415% monopoison.................... 0.00364% monofairy..................... 0.00289% monoflying.................... 0.00180% monograss..................... 0.00096% trickrain..................... 0.00040% trapper....................... 0.00004% Stalliness (mean: 0.282) -2.0|### |######### -1.0|########### |##################### 0.0|######################## |############################## +1.0|##################### |######## +2.0|###### |##### +3.0|## more negative = more offensive, more positive = more stall one # = 0.72%