weatherless...................70.89342% balance.......................38.71219% offense.......................21.13485% voltturn......................21.05243% semistall.....................17.35255% sand..........................13.12875% hyperoffense..................11.88746% stall.........................10.91295% rain.......................... 9.31194% hail.......................... 5.83703% trickroom..................... 4.98996% sandstall..................... 3.00302% choice........................ 1.59642% sun........................... 1.30049% hailoffense................... 1.26735% dragmag....................... 0.47625% sunoffense.................... 0.42874% hailstall..................... 0.29225% multiweather.................. 0.25220% gravity....................... 0.16880% tricksun...................... 0.16231% tailwind...................... 0.15594% monotype...................... 0.11747% rainoffense................... 0.11172% allweather.................... 0.07314% sandoffense................... 0.03568% monowater..................... 0.03381% monoelectric.................. 0.02007% monosteel..................... 0.01697% monodark...................... 0.01025% monoghost..................... 0.00950% monoground.................... 0.00675% monopsychic................... 0.00514% monoice....................... 0.00432% monorock...................... 0.00399% mononormal.................... 0.00326% monobug....................... 0.00165% rainstall..................... 0.00139% monofighting.................. 0.00065% monopoison.................... 0.00056% tricksand..................... 0.00041% sunstall...................... 0.00037% monofairy..................... 0.00032% monofire...................... 0.00025% monograss..................... 0.00012% monoflying.................... 0.00012% monodragon.................... 0.00012% trickrain..................... 0.00001% trapper....................... 0.00000% Stalliness (mean: 0.360) -2.0|### |######### -1.0|######## |################# 0.0|###################### |############################## +1.0|######################## |########## +2.0|####### |##### +3.0|# more negative = more offensive, more positive = more stall one # = 0.74%