weatherless...................98.59172% offense.......................57.24688% hyperoffense..................22.27607% balance.......................17.74135% monotype...................... 1.89976% stall......................... 1.48016% semistall..................... 1.25554% sand.......................... 0.77646% rain.......................... 0.49149% mononormal.................... 0.41333% monowater..................... 0.37017% monofighting.................. 0.30655% sun........................... 0.29796% monopoison.................... 0.28979% multiweather.................. 0.23864% monoelectric.................. 0.19777% monoghost..................... 0.19490% monodragon.................... 0.18539% monoground.................... 0.16424% monoflying.................... 0.12872% monofire...................... 0.09003% hail.......................... 0.08101% monoice....................... 0.07861% monodark...................... 0.07587% monosteel..................... 0.06038% sandoffense................... 0.04794% monofairy..................... 0.04142% monograss..................... 0.03138% monopsychic................... 0.02528% monorock...................... 0.01944% sunoffense.................... 0.00925% monobug....................... 0.00732% rainoffense................... 0.00565% rainstall..................... 0.00039% sandstall..................... 0.00027% hailstall..................... 0.00000% sunstall...................... 0.00000% voltturn...................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.470) -2.5| | -2.0|# |### -1.5|#### |########## -1.0|############################## |#################### -0.5|################ |###################### 0.0|############ |######## +0.5|####### |##### +1.0|# |# +1.5|# | +2.0| | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.70%