weatherless...................61.99537% offense.......................43.86189% balance.......................31.96113% voltturn......................25.33191% sun...........................19.06164% rain..........................18.72071% hyperoffense..................14.80235% multiweather.................. 5.74312% semistall..................... 5.16791% sand.......................... 4.23225% stall......................... 4.20672% sunoffense.................... 2.34591% monotype...................... 2.00949% hail.......................... 1.95392% rainoffense................... 1.72864% choice........................ 1.08134% sandstall..................... 0.36946% monofire...................... 0.36645% rainstall..................... 0.28686% monoflying.................... 0.27484% monoelectric.................. 0.25682% trickroom..................... 0.24480% sunstall...................... 0.21627% monodark...................... 0.20876% sandoffense................... 0.15019% monowater..................... 0.13667% monosteel..................... 0.13066% monodragon.................... 0.10813% monopsychic................... 0.09762% mononormal.................... 0.09762% hailoffense................... 0.08861% tailwind...................... 0.08260% hailstall..................... 0.08260% monorock...................... 0.08110% monograss..................... 0.07509% monopoison.................... 0.07209% monobug....................... 0.06758% monofighting.................. 0.06458% tricksun...................... 0.06007% monofairy..................... 0.05407% monoground.................... 0.05106% monoghost..................... 0.04205% monoice....................... 0.03905% dragmag....................... 0.03454% gravity....................... 0.01502% trickhail..................... 0.00901% trickrain..................... 0.00601% allweather.................... 0.00601% trapper....................... 0.00300% Stalliness (mean: -0.117) -2.0|#### |### -1.5|###### |############ -1.0|################## |###################### -0.5|############################ |############################# 0.0|############################## |######################## +0.5|################# |############## +1.0|######## |###### +1.5|### |## +2.0|## |# +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%