weatherless...................59.18636% offense.......................38.48808% balance.......................36.16970% voltturn......................32.72339% rain..........................20.78903% sun...........................19.69490% hyperoffense..................12.72857% semistall..................... 6.51640% multiweather.................. 6.29624% stall......................... 6.09725% sand.......................... 4.94360% sunoffense.................... 1.97593% hail.......................... 1.95728% rainoffense................... 1.63132% monotype...................... 1.50446% choice........................ 1.06237% rainstall..................... 0.39964% sandstall..................... 0.39711% sunstall...................... 0.35002% monofire...................... 0.33875% trickroom..................... 0.26910% monoflying.................... 0.21750% monodark...................... 0.18989% monoelectric.................. 0.13931% monowater..................... 0.11473% hailstall..................... 0.11423% monosteel..................... 0.10838% monodragon.................... 0.07950% tricksun...................... 0.07880% monopoison.................... 0.05761% hailoffense................... 0.05404% monoground.................... 0.04860% tailwind...................... 0.04720% monofighting.................. 0.04689% monorock...................... 0.03988% sandoffense................... 0.03935% monofairy..................... 0.03552% monograss..................... 0.03334% mononormal.................... 0.03244% monoice....................... 0.03039% monopsychic................... 0.02466% monoghost..................... 0.02031% dragmag....................... 0.01762% monobug....................... 0.01736% gravity....................... 0.01660% trickhail..................... 0.01172% allweather.................... 0.00809% trickrain..................... 0.00296% trapper....................... 0.00081% Stalliness (mean: 0.023) -2.0|##### |## -1.5|##### |######### -1.0|############## |################# -0.5|####################### |########################### 0.0|############################## |########################## +0.5|#################### |################# +1.0|########## |####### +1.5|#### |### +2.0|### |## +2.5|### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%