weatherless...................56.12774% balance.......................43.46693% voltturn......................41.63241% offense.......................26.47255% rain..........................24.91313% sun...........................21.21383% hyperoffense..................11.26613% semistall..................... 9.75216% stall......................... 9.04223% multiweather.................. 6.50285% sand.......................... 3.37481% rainoffense................... 1.92135% sunoffense.................... 1.62135% choice........................ 1.59897% hail.......................... 0.94999% monotype...................... 0.68495% sunstall...................... 0.55183% sandstall..................... 0.44263% monofire...................... 0.28049% rainstall..................... 0.15113% monoflying.................... 0.14820% trickroom..................... 0.14085% monowater..................... 0.08934% monosteel..................... 0.07844% hailstall..................... 0.04859% tricksun...................... 0.04059% monodragon.................... 0.03296% monodark...................... 0.02761% hailoffense................... 0.02663% gravity....................... 0.02013% sandoffense................... 0.01652% tailwind...................... 0.01490% dragmag....................... 0.01029% monoground.................... 0.00686% monorock...................... 0.00684% monoelectric.................. 0.00476% allweather.................... 0.00314% monograss..................... 0.00220% monoice....................... 0.00199% monoghost..................... 0.00152% monofighting.................. 0.00122% monopoison.................... 0.00115% monofairy..................... 0.00075% mononormal.................... 0.00070% monopsychic................... 0.00065% monobug....................... 0.00032% trickrain..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.260) -2.0|######## |## -1.5|### |######### -1.0|########## |############ -0.5|################ |#################### 0.0|########################### |############################## +0.5|############################ |######################### +1.0|################ |############ +1.5|##### |#### +2.0|### |### +2.5|####### |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.41%