weatherless...................55.08351% balance.......................43.84301% voltturn......................41.06103% sun...........................25.38558% rain..........................22.44377% offense.......................20.13646% stall.........................13.44555% semistall.....................11.91767% hyperoffense..................10.65731% multiweather.................. 5.00317% sunstall...................... 2.03467% sand.......................... 1.92386% rainoffense................... 1.68131% choice........................ 1.29060% sunoffense.................... 0.98737% sandstall..................... 0.49872% monotype...................... 0.42068% hail.......................... 0.19513% rainstall..................... 0.18888% monoflying.................... 0.16497% monowater..................... 0.12380% monofire...................... 0.09643% trickroom..................... 0.04884% hailstall..................... 0.01933% monodark...................... 0.01675% hailoffense................... 0.01100% monodragon.................... 0.00874% monosteel..................... 0.00637% tailwind...................... 0.00447% tricksun...................... 0.00386% dragmag....................... 0.00310% sandoffense................... 0.00243% monorock...................... 0.00223% monoelectric.................. 0.00074% gravity....................... 0.00043% monoground.................... 0.00021% monoghost..................... 0.00021% monoice....................... 0.00012% mononormal.................... 0.00006% monograss..................... 0.00004% monofighting.................. 0.00003% allweather.................... 0.00000% monofairy..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monopoison.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.437) -2.0|######## |## -1.5|## |####### -1.0|######## |####### -0.5|############### |############ 0.0|##################### |#################### +0.5|############################## |############################# +1.0|################## |############## +1.5|######### |###### +2.0|##### |######## +2.5|########### |## +3.0| more negative = more offensive, more positive = more stall one # = 0.42%