weatherless...................80.70485% offense.......................57.40099% balance.......................20.07684% hyperoffense..................18.89093% rain.......................... 9.71737% monotype...................... 7.89305% batonpass..................... 5.90370% sun........................... 5.67343% sand.......................... 4.56166% semistall..................... 2.46250% voltturn...................... 2.20832% choice........................ 1.91347% mononormal.................... 1.74756% multiweather.................. 1.59862% rainoffense................... 1.39140% stall......................... 1.16874% monoghost..................... 0.98826% hail.......................... 0.97783% monowater..................... 0.77365% monoflying.................... 0.66906% monodragon.................... 0.55382% sunoffense.................... 0.50729% monopsychic................... 0.50250% monoground.................... 0.48641% monoice....................... 0.45227% monoelectric.................. 0.45053% sandoffense................... 0.43727% monodark...................... 0.42292% trickroom..................... 0.41400% monobug....................... 0.39204% monofairy..................... 0.38900% monofighting.................. 0.38704% monosteel..................... 0.36726% monopoison.................... 0.35530% monofire...................... 0.34181% monograss..................... 0.30420% monorock...................... 0.14525% tailwind...................... 0.13329% trapper....................... 0.12633% sandstall..................... 0.10698% hailoffense................... 0.07545% dragmag....................... 0.06697% trickrain..................... 0.04653% rainstall..................... 0.03957% trickhail..................... 0.02544% tricksun...................... 0.02392% sunstall...................... 0.01631% gravity....................... 0.01500% tricksand..................... 0.01109% hailstall..................... 0.00478% allweather.................... 0.00087% swagplay...................... 0.00022% Stalliness (mean: -0.425) |# -2.0|# |####### -1.0|###################### |############################## 0.0|#################### |######### +1.0|#### |# +2.0| | more negative = more offensive, more positive = more stall one # = 1.04%