weatherless...................78.25163% offense.......................57.04737% balance.......................19.96046% hyperoffense..................18.55878% rain..........................12.28595% sun........................... 6.12196% monotype...................... 5.48141% batonpass..................... 4.90187% sand.......................... 4.51844% semistall..................... 3.02002% voltturn...................... 2.38670% choice........................ 2.10092% rainoffense................... 1.84939% multiweather.................. 1.76223% stall......................... 1.41337% mononormal.................... 1.11004% monoghost..................... 0.75257% hail.......................... 0.60861% monowater..................... 0.60426% sunoffense.................... 0.52579% trickroom..................... 0.46144% monodragon.................... 0.43697% sandoffense................... 0.37269% monoflying.................... 0.36430% monodark...................... 0.34691% monofairy..................... 0.30941% monoelectric.................. 0.29611% monoground.................... 0.29234% monosteel..................... 0.28694% monofighting.................. 0.28255% monoice....................... 0.27975% monopsychic................... 0.24398% monopoison.................... 0.24115% monobug....................... 0.22463% monofire...................... 0.20539% monograss..................... 0.18939% sandstall..................... 0.15148% tailwind...................... 0.10719% monorock...................... 0.10195% trickrain..................... 0.08049% hailoffense................... 0.07081% rainstall..................... 0.06035% dragmag....................... 0.05594% trapper....................... 0.05572% tricksun...................... 0.03281% gravity....................... 0.01581% sunstall...................... 0.01497% trickhail..................... 0.00817% hailstall..................... 0.00704% tricksand..................... 0.00663% allweather.................... 0.00101% swagplay...................... 0.00011% Stalliness (mean: -0.401) | -2.0|# |######## -1.0|####################### |############################## 0.0|################### |######### +1.0|##### |# +2.0|# | more negative = more offensive, more positive = more stall one # = 1.02%