weatherless...................73.64811% offense.......................45.08425% balance.......................27.37090% rain..........................21.40542% hyperoffense..................12.59404% semistall.....................10.87190% sun........................... 4.83803% stall......................... 4.07891% rainoffense................... 3.83873% voltturn...................... 2.22638% choice........................ 2.19845% sand.......................... 1.75152% multiweather.................. 1.68788% batonpass..................... 1.49246% trickroom..................... 0.91985% monotype...................... 0.79224% trickrain..................... 0.68214% rainstall..................... 0.46517% sunoffense.................... 0.36817% monosteel..................... 0.27814% monofairy..................... 0.24865% monodragon.................... 0.12088% monowater..................... 0.08750% monoghost..................... 0.07782% hail.......................... 0.07450% monoelectric.................. 0.07302% mononormal.................... 0.05667% sandstall..................... 0.05131% sandoffense................... 0.04248% monofighting.................. 0.04080% monodark...................... 0.03992% monoice....................... 0.03244% dragmag....................... 0.03172% monoground.................... 0.02585% tricksun...................... 0.02381% sunstall...................... 0.01792% monorock...................... 0.01719% monograss..................... 0.01651% monopsychic................... 0.01593% hailoffense................... 0.01422% monobug....................... 0.01012% monofire...................... 0.00764% monoflying.................... 0.00700% monopoison.................... 0.00597% trickhail..................... 0.00443% tailwind...................... 0.00353% trapper....................... 0.00294% tricksand..................... 0.00002% hailstall..................... 0.00000% allweather.................... 0.00000% gravity....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.041) | -2.0| |##### -1.0|####################### |############################## 0.0|############## |################### +1.0|################# |#### +2.0|## |# more negative = more offensive, more positive = more stall one # = 0.86%