weatherless...................79.79725% balance.......................43.94261% semistall.....................23.88007% offense.......................18.33915% stall.........................13.03270% sun........................... 9.89038% rain.......................... 6.42506% voltturn...................... 3.46712% sand.......................... 3.42921% hail.......................... 2.03122% multiweather.................. 1.51001% monotype...................... 1.49027% sunstall...................... 0.93259% choice........................ 0.90809% hyperoffense.................. 0.80548% sandstall..................... 0.45960% dragmag....................... 0.40452% trickroom..................... 0.33262% monodragon.................... 0.27891% monofighting.................. 0.19765% rainstall..................... 0.18214% monoelectric.................. 0.16683% monoghost..................... 0.14119% monodark...................... 0.13947% mononormal.................... 0.13683% monoice....................... 0.12570% monowater..................... 0.12336% monopoison.................... 0.11018% batonpass..................... 0.10803% monosteel..................... 0.08540% monofairy..................... 0.06336% monopsychic................... 0.05656% monoflying.................... 0.05438% rainoffense................... 0.05249% monofire...................... 0.05184% tailwind...................... 0.04567% monoground.................... 0.04333% hailstall..................... 0.04139% monograss..................... 0.04128% trapper....................... 0.02479% monorock...................... 0.01716% tricksun...................... 0.01591% hailoffense................... 0.01568% allweather.................... 0.01422% sandoffense................... 0.01189% trickrain..................... 0.00784% monobug....................... 0.00593% sunoffense.................... 0.00359% Stalliness (mean: 0.712) | -1.5| |# -1.0|## |##### -0.5|########## |############### 0.0|##################### |####################### +0.5|############################## |######################## +1.0|########################### |###################### +1.5|##################### |############## +2.0|######### |#### +2.5|# | more negative = more offensive, more positive = more stall one # = 0.44%