weatherless...................81.94078% balance.......................36.26941% semistall.....................36.04657% stall.........................20.29401% sun...........................11.61416% offense....................... 7.24548% rain.......................... 4.69373% voltturn...................... 3.93544% hail.......................... 2.43461% sunstall...................... 2.14099% multiweather.................. 1.13819% sand.......................... 0.46452% choice........................ 0.40810% trickroom..................... 0.29675% monotype...................... 0.24498% hyperoffense.................. 0.14452% sandstall..................... 0.14284% dragmag....................... 0.12568% rainstall..................... 0.11410% monodragon.................... 0.08206% monoghost..................... 0.06081% monodark...................... 0.05592% hailoffense................... 0.04721% tricksun...................... 0.04421% monopoison.................... 0.03448% monowater..................... 0.02432% hailstall..................... 0.02428% batonpass..................... 0.01317% tailwind...................... 0.01232% monofire...................... 0.01184% trickrain..................... 0.01129% monoelectric.................. 0.01006% monoice....................... 0.00950% rainoffense................... 0.00567% monosteel..................... 0.00440% monofighting.................. 0.00408% mononormal.................... 0.00366% monofairy..................... 0.00339% allweather.................... 0.00317% sandoffense................... 0.00206% trapper....................... 0.00171% monograss..................... 0.00039% monopsychic................... 0.00034% monorock...................... 0.00025% monoflying.................... 0.00011% monoground.................... 0.00001% monobug....................... 0.00000% sunoffense.................... 0.00000% Stalliness (mean: 1.035) | -1.5| | -1.0|# |# -0.5|### |##### 0.0|########## |########### +0.5|####################### |################### +1.0|############################## |########################## +1.5|########################## |################## +2.0|############# |##### +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.52%