weatherless...................90.47080% offense.......................60.49893% balance.......................25.05445% hyperoffense..................11.18888% voltturn...................... 4.01962% sand.......................... 3.90714% rain.......................... 3.11626% semistall..................... 2.14851% sun........................... 2.00424% stall......................... 1.10923% monotype...................... 1.06909% hail.......................... 0.77062% rainoffense................... 0.52183% trickroom..................... 0.35809% batonpass..................... 0.30443% monoghost..................... 0.30324% multiweather.................. 0.26866% sandoffense................... 0.11843% monopoison.................... 0.11525% monofighting.................. 0.10492% monowater..................... 0.09220% sunoffense.................... 0.09101% monobug....................... 0.08545% tricksun...................... 0.06518% monoice....................... 0.05961% monograss..................... 0.04928% tailwind...................... 0.04729% monodragon.................... 0.04411% hailoffense................... 0.04094% monoflying.................... 0.03736% monodark...................... 0.03299% monoelectric.................. 0.03219% dragmag....................... 0.03179% sunstall...................... 0.02822% monofire...................... 0.02544% monopsychic................... 0.02424% mononormal.................... 0.01868% monosteel..................... 0.01828% sandstall..................... 0.01828% tricksand..................... 0.01669% monorock...................... 0.01431% monoground.................... 0.00994% swagplay...................... 0.00278% monofairy..................... 0.00238% gravity....................... 0.00079% trickhail..................... 0.00079% trickrain..................... 0.00040% Stalliness (mean: -0.282) |# -1.5|### |######## -1.0|################ |###################### -0.5|############################ |############################## 0.0|######################## |################ +0.5|######### |##### +1.0|### |## +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.59%