weatherless...................92.52344% offense.......................59.54074% balance.......................26.72542% hyperoffense..................10.20762% voltturn...................... 3.80384% sand.......................... 3.53635% rain.......................... 2.40839% semistall..................... 2.33106% sun........................... 1.22449% stall......................... 1.19516% monotype...................... 0.54159% rainoffense................... 0.43362% hail.......................... 0.42855% trickroom..................... 0.24235% monoghost..................... 0.17743% batonpass..................... 0.15640% multiweather.................. 0.12096% sandoffense................... 0.08612% monowater..................... 0.06632% sunoffense.................... 0.04868% monoice....................... 0.03829% hailoffense................... 0.03712% monopoison.................... 0.03662% monobug....................... 0.03128% monofighting.................. 0.03048% tricksun...................... 0.03034% monoelectric.................. 0.02996% dragmag....................... 0.02426% monograss..................... 0.02233% tailwind...................... 0.02152% monopsychic................... 0.01896% monoflying.................... 0.01714% sandstall..................... 0.01626% monodark...................... 0.01441% monodragon.................... 0.01275% monofire...................... 0.01114% mononormal.................... 0.00882% monoground.................... 0.00837% monosteel..................... 0.00795% tricksand..................... 0.00717% monorock...................... 0.00710% monofairy..................... 0.00222% trickhail..................... 0.00076% sunstall...................... 0.00024% trickrain..................... 0.00018% gravity....................... 0.00007% swagplay...................... 0.00000% Stalliness (mean: -0.248) |# -1.5|## |####### -1.0|################ |#################### -0.5|########################### |############################## 0.0|######################### |################ +0.5|########## |###### +1.0|### |## +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.60%