weatherless...................94.69181% offense.......................57.99063% balance.......................27.76069% hyperoffense.................. 9.27397% voltturn...................... 3.87060% sand.......................... 3.18283% semistall..................... 2.89677% stall......................... 2.07794% rain.......................... 1.34223% sun........................... 0.72584% rainoffense................... 0.28583% monotype...................... 0.27106% trickroom..................... 0.13959% hail.......................... 0.10318% monowater..................... 0.07362% dragmag....................... 0.04804% monoelectric.................. 0.04648% multiweather.................. 0.04588% sandoffense................... 0.04542% batonpass..................... 0.04386% monoghost..................... 0.03907% tricksun...................... 0.02393% monopoison.................... 0.02124% monoice....................... 0.01781% sunoffense.................... 0.01658% monopsychic................... 0.01482% monoground.................... 0.01446% monobug....................... 0.01190% hailoffense................... 0.00885% monograss..................... 0.00865% monofighting.................. 0.00723% sandstall..................... 0.00507% tailwind...................... 0.00469% monodark...................... 0.00451% tricksand..................... 0.00294% monoflying.................... 0.00258% monofire...................... 0.00229% monodragon.................... 0.00207% monosteel..................... 0.00169% monofairy..................... 0.00109% monorock...................... 0.00084% mononormal.................... 0.00070% trickhail..................... 0.00047% trickrain..................... 0.00001% gravity....................... 0.00000% swagplay...................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.181) |# -1.5|# |####### -1.0|############## |################## -0.5|######################### |############################## 0.0|############################ |################# +0.5|######### |###### +1.0|#### |## +1.5|# | +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.61%