weatherless...................82.57128% offense.......................50.08230% balance.......................33.13203% sun...........................15.45039% hyperoffense..................11.04194% trickroom..................... 6.51432% voltturn...................... 5.88586% semistall..................... 3.70388% stall......................... 2.03985% rain.......................... 1.85640% monotype...................... 0.81534% sunoffense.................... 0.29358% tailwind...................... 0.28746% choice........................ 0.17351% monosteel..................... 0.14284% sand.......................... 0.13726% monoground.................... 0.13284% monoghost..................... 0.10367% monofire...................... 0.09810% multiweather.................. 0.07167% monorock...................... 0.06036% monobug....................... 0.05899% hail.......................... 0.05634% monofighting.................. 0.05507% tricksun...................... 0.05239% monowater..................... 0.04677% monograss..................... 0.04648% monoelectric.................. 0.04514% monofairy..................... 0.04446% monodark...................... 0.04017% gravity....................... 0.03807% monopoison.................... 0.03769% monodragon.................... 0.03525% rainoffense................... 0.03234% sandoffense................... 0.02301% monopsychic................... 0.01941% sandstall..................... 0.01319% monoflying.................... 0.01086% mononormal.................... 0.00763% Stalliness (mean: -0.188) |## -1.5|#### |########### -1.0|############## |########################### -0.5|############################## |######################## 0.0|###################### |###################### +0.5|################ |############ +1.0|#### |### +1.5|### | +2.0|### more negative = more offensive, more positive = more stall one # = 0.51%