weatherless...................84.50046% balance.......................40.65871% offense.......................40.12771% sun...........................14.09369% hyperoffense..................11.05735% trickroom..................... 9.71456% voltturn...................... 5.31705% semistall..................... 4.84781% stall......................... 3.30842% rain.......................... 1.47577% sunoffense.................... 0.11741% tailwind...................... 0.11538% monotype...................... 0.08503% multiweather.................. 0.07602% choice........................ 0.07485% monobug....................... 0.06115% tricksun...................... 0.02881% monograss..................... 0.01493% sand.......................... 0.00610% monofire...................... 0.00528% monoground.................... 0.00196% monopoison.................... 0.00094% monoelectric.................. 0.00094% monowater..................... 0.00073% monosteel..................... 0.00073% monofairy..................... 0.00069% monodragon.................... 0.00004% sandoffense................... 0.00000% hail.......................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% rainoffense................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.083) |## -1.5|##### |############### -1.0|############### |####################### -0.5|############################## |################## 0.0|#################### |############################## +0.5|######################## |################## +1.0|######## |#### +1.5|### |# +2.0|###### more negative = more offensive, more positive = more stall one # = 0.45%