weatherless...................84.02129% offense.......................48.12192% balance.......................40.76027% trickroom..................... 9.19956% hyperoffense.................. 7.45204% sand.......................... 6.33223% hail.......................... 5.88531% semistall..................... 2.97278% tailwind...................... 2.68153% monotype...................... 2.44049% sun........................... 2.22457% voltturn...................... 1.99859% rain.......................... 1.79773% stall......................... 0.69298% trickhail..................... 0.67289% monoice....................... 0.49714% batonpass..................... 0.42684% sandoffense................... 0.39168% monofairy..................... 0.30130% tricksand..................... 0.29125% monoghost..................... 0.26614% multiweather.................. 0.26112% monofighting.................. 0.22095% sunoffense.................... 0.22095% mononormal.................... 0.18078% monofire...................... 0.15065% monoflying.................... 0.14060% monobug....................... 0.13558% monoelectric.................. 0.13558% monorock...................... 0.11048% gravity....................... 0.10043% tricksun...................... 0.10043% hailoffense................... 0.10043% choice........................ 0.09039% monopoison.................... 0.07532% trickrain..................... 0.07030% sandstall..................... 0.06026% monoground.................... 0.05022% rainoffense................... 0.04519% monopsychic................... 0.04519% monodragon.................... 0.04017% monosteel..................... 0.03515% monowater..................... 0.02009% monodark...................... 0.02009% monograss..................... 0.01506% hailstall..................... 0.01506% Stalliness (mean: -0.076) -1.5|## |####### -1.0|######### |################ -0.5|###################### |############################## 0.0|############################## |########################### +0.5|################## |############ +1.0|##### |### +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.54%