weatherless...................83.42530% offense.......................47.28231% balance.......................41.80351% trickroom.....................11.58229% sand.......................... 7.79868% hyperoffense.................. 7.26298% hail.......................... 6.14357% tailwind...................... 3.04467% semistall..................... 2.80846% voltturn...................... 2.26116% monotype...................... 1.55652% sun........................... 1.54760% rain.......................... 1.26811% trickhail..................... 0.88550% stall......................... 0.84275% sandoffense................... 0.45351% tricksand..................... 0.31228% monoghost..................... 0.26852% batonpass..................... 0.25596% monofighting.................. 0.25424% monoice....................... 0.24210% multiweather.................. 0.18326% monoflying.................... 0.15942% sunoffense.................... 0.13815% monofire...................... 0.12481% monorock...................... 0.12229% monoelectric.................. 0.10057% mononormal.................... 0.09182% gravity....................... 0.06347% choice........................ 0.05910% rainoffense................... 0.05484% monopoison.................... 0.04817% monodragon.................... 0.04342% sandstall..................... 0.04223% hailoffense................... 0.03934% monosteel..................... 0.02037% monowater..................... 0.01908% monopsychic................... 0.01838% monodark...................... 0.01778% monoground.................... 0.01589% tricksun...................... 0.01455% trickrain..................... 0.01275% monofairy..................... 0.00553% hailstall..................... 0.00469% monobug....................... 0.00410% monograss..................... 0.00001% Stalliness (mean: -0.055) -1.5|## |####### -1.0|######## |############### -0.5|#################### |############################# 0.0|############################## |########################### +0.5|################## |############# +1.0|##### |### +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.55%