weatherless...................91.11377% offense.......................50.97329% hyperoffense..................24.22885% balance.......................19.25213% sun........................... 4.20898% semistall..................... 3.47799% rain.......................... 3.32553% voltturn...................... 2.31004% stall......................... 2.06774% monotype...................... 1.13664% sand.......................... 1.12031% choice........................ 0.93926% rainoffense................... 0.67790% sunoffense.................... 0.38796% trickroom..................... 0.31853% hail.......................... 0.27906% monosteel..................... 0.22324% monoghost..................... 0.18921% monodragon.................... 0.16063% sandoffense................... 0.15927% monowater..................... 0.14701% monofighting.................. 0.10754% monofairy..................... 0.08440% monoelectric.................. 0.06126% sandstall..................... 0.05989% dragmag....................... 0.05853% hailoffense................... 0.05445% tailwind...................... 0.04900% multiweather.................. 0.04764% monodark...................... 0.04356% sunstall...................... 0.03948% monorock...................... 0.02995% monobug....................... 0.02859% monopsychic................... 0.02314% monofire...................... 0.02314% trickrain..................... 0.02178% monoice....................... 0.01633% monograss..................... 0.01497% mononormal.................... 0.01225% tricksun...................... 0.01089% monopoison.................... 0.00953% rainstall..................... 0.00953% monoflying.................... 0.00817% trickhail..................... 0.00136% trapper....................... 0.00136% monoground.................... 0.00136% Stalliness (mean: -0.431) -2.0|## |#### -1.5|############ |###################### -1.0|############################# |############################## -0.5|############################ |######################## 0.0|#################### |################ +0.5|######### |####### +1.0|#### |### +1.5|### |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.46%