weatherless...................91.09318% offense.......................49.76677% hyperoffense..................25.00785% balance.......................19.31664% sun........................... 4.34219% semistall..................... 3.64863% rain.......................... 3.45224% voltturn...................... 2.57316% stall......................... 2.26012% sand.......................... 0.96494% monotype...................... 0.90724% rainoffense................... 0.86135% choice........................ 0.72845% sunoffense.................... 0.37314% trickroom..................... 0.30096% monosteel..................... 0.20263% hail.......................... 0.18984% monodragon.................... 0.16369% monowater..................... 0.13442% monofighting.................. 0.12060% sandoffense................... 0.10400% monoghost..................... 0.08136% hailoffense................... 0.06414% dragmag....................... 0.05636% sandstall..................... 0.05487% multiweather.................. 0.04238% monofairy..................... 0.04047% monoelectric.................. 0.04029% monodark...................... 0.03688% sunstall...................... 0.03359% tailwind...................... 0.02879% monorock...................... 0.02872% trickrain..................... 0.02673% monobug....................... 0.01795% monofire...................... 0.01544% tricksun...................... 0.01296% monoice....................... 0.01078% monopsychic................... 0.00954% mononormal.................... 0.00864% monopoison.................... 0.00779% monograss..................... 0.00606% rainstall..................... 0.00470% monoflying.................... 0.00321% trapper....................... 0.00150% trickhail..................... 0.00092% monoground.................... 0.00061% Stalliness (mean: -0.429) -2.0|## |#### -1.5|############# |###################### -1.0|############################ |############################## -0.5|########################### |####################### 0.0|################### |############### +0.5|######### |####### +1.0|#### |### +1.5|### |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.47%