weatherless...................91.31296% offense.......................46.88909% hyperoffense..................25.90697% balance.......................20.18691% sun........................... 4.16955% semistall..................... 4.08497% rain.......................... 3.69397% stall......................... 2.93207% voltturn...................... 2.36259% rainoffense................... 1.15682% sand.......................... 0.74545% choice........................ 0.73542% monotype...................... 0.50202% sunoffense.................... 0.34583% trickroom..................... 0.33625% monodragon.................... 0.13170% monowater..................... 0.12376% monosteel..................... 0.10808% sandstall..................... 0.09710% hail.......................... 0.08236% monofighting.................. 0.08092% hailoffense................... 0.06288% dragmag....................... 0.02369% sandoffense................... 0.02290% monorock...................... 0.01986% monoghost..................... 0.01547% tricksun...................... 0.01205% sunstall...................... 0.01139% monoelectric.................. 0.00600% monodark...................... 0.00496% monopoison.................... 0.00495% multiweather.................. 0.00429% monobug....................... 0.00297% mononormal.................... 0.00189% monofairy..................... 0.00168% rainstall..................... 0.00113% trickrain..................... 0.00073% tailwind...................... 0.00046% trickhail..................... 0.00025% monoflying.................... 0.00001% monograss..................... 0.00001% monopsychic................... 0.00000% monoice....................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.404) -2.0|### |##### -1.5|################## |###################### -1.0|########################### |############################## -0.5|############################# |########################## 0.0|################# |################# +0.5|########## |######### +1.0|#### |#### +1.5|#### |## +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.43%