weatherless...................92.09029% offense.......................48.72729% hyperoffense..................26.84589% balance.......................17.30023% semistall..................... 3.76760% sun........................... 3.64433% rain.......................... 3.60444% stall......................... 3.35899% voltturn...................... 2.27763% rainoffense................... 1.37230% choice........................ 0.83099% sand.......................... 0.62946% sunoffense.................... 0.44616% trickroom..................... 0.35412% monotype...................... 0.34051% sandstall..................... 0.29529% monowater..................... 0.13253% monosteel..................... 0.13084% monorock...................... 0.03433% hail.......................... 0.03272% hailoffense................... 0.02632% monofighting.................. 0.02390% tricksun...................... 0.00993% monopoison.................... 0.00886% sandoffense................... 0.00644% monoghost..................... 0.00325% dragmag....................... 0.00319% monodragon.................... 0.00287% monodark...................... 0.00240% multiweather.................. 0.00125% sunstall...................... 0.00106% monobug....................... 0.00057% monoelectric.................. 0.00041% mononormal.................... 0.00040% monofairy..................... 0.00017% rainstall..................... 0.00007% tailwind...................... 0.00007% trickhail..................... 0.00001% monoflying.................... 0.00000% monograss..................... 0.00000% trickrain..................... 0.00000% monoice....................... 0.00000% monopsychic................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.439) -2.0|# |## -1.5|############ |################# -1.0|################## |###################### -0.5|############################## |################ 0.0|######### |########## +0.5|######### |#### +1.0|## |### +1.5|### |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.61%