weatherless...................86.04855% offense.......................47.85535% balance.......................25.74018% hyperoffense..................19.34453% sun........................... 6.85085% rain.......................... 6.61430% stall......................... 5.40071% voltturn...................... 4.82685% batonpass..................... 3.21472% semistall..................... 1.65923% rainoffense................... 0.58099% sand.......................... 0.40940% monotype...................... 0.30059% hail.......................... 0.17413% sandoffense................... 0.08696% monopoison.................... 0.08686% multiweather.................. 0.08662% sandstall..................... 0.04747% monobug....................... 0.03436% trickroom..................... 0.02935% dragmag....................... 0.02772% mononormal.................... 0.02672% monofairy..................... 0.02649% monorock...................... 0.02189% sunoffense.................... 0.02187% monoghost..................... 0.02096% monodark...................... 0.02016% monofighting.................. 0.01962% monodragon.................... 0.01818% monofire...................... 0.01747% tailwind...................... 0.01653% monosteel..................... 0.01532% trapper....................... 0.01326% monowater..................... 0.01092% monoelectric.................. 0.01031% monoground.................... 0.01027% monopsychic................... 0.00995% monoice....................... 0.00462% Stalliness (mean: -0.231) |#### -1.5|#### |#################### -1.0|#################### |###################### -0.5|######################## |############################## 0.0|################### |######################### +0.5|########## |####### +1.0|# |# +1.5|### |# +2.0|#### |# +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%