weatherless...................87.21018% offense.......................44.08119% balance.......................33.22615% hyperoffense..................13.07724% sun........................... 8.20977% stall......................... 7.90761% voltturn...................... 4.60530% rain.......................... 4.46459% semistall..................... 1.70781% batonpass..................... 1.22658% sand.......................... 0.11986% dragmag....................... 0.08272% sandstall..................... 0.02320% rainoffense................... 0.02034% multiweather.................. 0.00521% trapper....................... 0.00466% hail.......................... 0.00081% trickroom..................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monotype...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.053) |## -1.5|## |######### -1.0|######### |############## -0.5|################# |###################### 0.0|########## |############################## +0.5|#### |##### +1.0|# | +1.5|### | +2.0|#### |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.72%