weatherless...................88.96860% offense.......................55.47458% balance.......................26.43208% voltturn......................16.73464% stall......................... 8.55622% hyperoffense.................. 7.02929% rain.......................... 6.45189% sun........................... 4.50898% semistall..................... 2.50783% dragmag....................... 0.62313% batonpass..................... 0.57585% sand.......................... 0.07080% sandstall..................... 0.00771% trapper....................... 0.00139% multiweather.................. 0.00036% rainoffense................... 0.00018% hail.......................... 0.00008% trickroom..................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monotype...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.098) | -1.5|## |##### -1.0|### |############### -0.5|########### |############################## 0.0|########### |################ +0.5|###### |##### +1.0|### |# +1.5|### | +2.0| |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.82%