weatherless...................95.20987% offense.......................60.70933% hyperoffense..................22.91716% balance.......................15.85999% voltturn...................... 8.30541% hail.......................... 2.59854% rain.......................... 1.23497% rainoffense................... 0.91341% sand.......................... 0.60220% dragmag....................... 0.35556% sun........................... 0.35443% monotype...................... 0.34487% semistall..................... 0.25819% stall......................... 0.25532% hailstall..................... 0.18003% monodragon.................... 0.09433% sunoffense.................... 0.07460% sandstall..................... 0.06925% trickroom..................... 0.06216% monopsychic................... 0.05981% monoground.................... 0.05465% mononormal.................... 0.04011% monograss..................... 0.03341% hailoffense................... 0.02998% monosteel..................... 0.02389% monofighting.................. 0.02049% monopoison.................... 0.01091% choice........................ 0.00889% monobug....................... 0.00410% trapper....................... 0.00343% monowater..................... 0.00195% monoghost..................... 0.00057% monodark...................... 0.00048% monofire...................... 0.00012% sandoffense................... 0.00011% monorock...................... 0.00010% tailwind...................... 0.00007% trickhail..................... 0.00002% monoflying.................... 0.00001% monoelectric.................. 0.00001% monofairy..................... 0.00000% monoice....................... 0.00000% multiweather.................. 0.00000% Stalliness (mean: -0.587) -2.0| |##### -1.5|########### |########## -1.0|############## |############################## -0.5|################# |######################### 0.0|############ |######## +0.5|## |## +1.0|## | +1.5| | more negative = more offensive, more positive = more stall one # = 0.72%