weatherless...................75.80725% offense.......................47.74921% balance.......................31.79588% hyperoffense..................13.16622% sun...........................10.47319% voltturn......................10.12888% rain.......................... 7.41742% sand.......................... 4.80457% semistall..................... 3.94172% stall......................... 3.34698% monotype...................... 3.27959% hail.......................... 2.19214% trickroom..................... 1.38493% sunoffense.................... 0.88857% monobug....................... 0.81572% multiweather.................. 0.65794% choice........................ 0.41754% rainoffense................... 0.38446% sandoffense................... 0.35035% monowater..................... 0.30018% sandstall..................... 0.27367% hailoffense................... 0.19923% monosteel..................... 0.19282% monoice....................... 0.18144% monodragon.................... 0.16700% mononormal.................... 0.15746% monoghost..................... 0.15721% monofire...................... 0.15302% monoflying.................... 0.14205% monopoison.................... 0.13864% monoelectric.................. 0.13813% monodark...................... 0.13611% monopsychic................... 0.12864% monofighting.................. 0.11768% dragmag....................... 0.11605% monofairy..................... 0.11490% monorock...................... 0.11484% monograss..................... 0.11382% tricksun...................... 0.10196% sunstall...................... 0.06028% monoground.................... 0.05253% gravity....................... 0.03923% trickhail..................... 0.03849% tailwind...................... 0.03607% rainstall..................... 0.02013% trickrain..................... 0.01165% tricksand..................... 0.01023% hailstall..................... 0.00713% allweather.................... 0.00631% trapper....................... 0.00479% fear.......................... 0.00024% swagplay...................... 0.00000% Stalliness (mean: -0.147) | -2.0|# |## -1.5|###### |############# -1.0|#################### |######################### -0.5|############################# |############################# 0.0|############################## |######################### +0.5|################### |########### +1.0|####### |#### +1.5|## |## +2.0|## |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.43%