weatherless...................77.68303% offense.......................46.58486% balance.......................31.77226% hyperoffense..................12.65853% sun...........................10.69174% voltturn......................10.61803% rain.......................... 6.30476% stall......................... 4.77059% sand.......................... 4.58866% semistall..................... 4.21375% monotype...................... 1.82923% hail.......................... 1.45752% trickroom..................... 1.23765% sunoffense.................... 0.73167% monobug....................... 0.71910% multiweather.................. 0.70657% sandstall..................... 0.38506% choice........................ 0.28552% sandoffense................... 0.20708% rainoffense................... 0.19495% hailoffense................... 0.16007% monowater..................... 0.13635% monodragon.................... 0.11254% monoice....................... 0.10824% mononormal.................... 0.10253% dragmag....................... 0.10206% monopsychic................... 0.08293% monosteel..................... 0.06248% monofire...................... 0.05828% tricksun...................... 0.05798% monofighting.................. 0.05570% monoghost..................... 0.05534% monoflying.................... 0.05280% monorock...................... 0.05273% monofairy..................... 0.05210% monograss..................... 0.05042% monodark...................... 0.04515% monoelectric.................. 0.03937% sunstall...................... 0.03796% monopoison.................... 0.03535% gravity....................... 0.01992% trickhail..................... 0.01708% tailwind...................... 0.01556% monoground.................... 0.01146% rainstall..................... 0.00766% tricksand..................... 0.00441% trickrain..................... 0.00368% allweather.................... 0.00248% trapper....................... 0.00152% hailstall..................... 0.00134% fear.......................... 0.00001% swagplay...................... 0.00000% Stalliness (mean: -0.099) | -2.0| |## -1.5|##### |############# -1.0|#################### |######################## -0.5|############################## |############################# 0.0|############################# |######################## +0.5|#################### |########## +1.0|###### |##### +1.5|### |## +2.0|## |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.43%