weatherless...................77.88646% offense.......................41.57027% balance.......................31.33248% sun...........................13.19652% hyperoffense..................12.43331% stall......................... 8.99420% voltturn...................... 8.08831% semistall..................... 5.66974% rain.......................... 4.62800% sand.......................... 4.21297% trickroom..................... 1.54516% hail.......................... 0.98647% multiweather.................. 0.88939% sandstall..................... 0.82762% sunoffense.................... 0.80044% monotype...................... 0.78328% monobug....................... 0.18694% mononormal.................... 0.14337% choice........................ 0.14331% hailoffense................... 0.12165% sandoffense................... 0.10337% rainoffense................... 0.08326% dragmag....................... 0.07705% monodragon.................... 0.06380% monorock...................... 0.05589% monopsychic................... 0.04690% monowater..................... 0.03796% monofairy..................... 0.03700% monosteel..................... 0.03316% trickhail..................... 0.02905% sunstall...................... 0.02643% monopoison.................... 0.02464% monoice....................... 0.02457% tricksun...................... 0.02421% monoflying.................... 0.02130% monoghost..................... 0.02052% monofighting.................. 0.01980% monoelectric.................. 0.01945% monofire...................... 0.01816% monodark...................... 0.01418% monograss..................... 0.01166% gravity....................... 0.01112% monoground.................... 0.00473% tailwind...................... 0.00403% rainstall..................... 0.00316% allweather.................... 0.00258% trapper....................... 0.00020% trickrain..................... 0.00017% hailstall..................... 0.00009% tricksand..................... 0.00008% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.023) | -2.0| |## -1.5|###### |############# -1.0|################## |######################## -0.5|######################### |####################### 0.0|############################## |####################### +0.5|################# |########## +1.0|######## |##### +1.5|##### |###### +2.0|#### |## +2.5|## |### +3.0|## | more negative = more offensive, more positive = more stall one # = 0.44%