weatherless...................76.69158% balance.......................37.07332% offense.......................34.60580% semistall.....................14.96667% sun...........................13.17579% rain..........................10.67798% stall......................... 7.89066% hyperoffense.................. 5.46354% voltturn...................... 5.28513% monotype...................... 4.05642% multiweather.................. 3.39999% hail.......................... 1.74039% sand.......................... 1.20178% batonpass..................... 1.13445% choice........................ 0.67326% mononormal.................... 0.56891% monobug....................... 0.54871% monopsychic................... 0.53525% sunstall...................... 0.53188% trickroom..................... 0.39049% monorock...................... 0.34673% rainstall..................... 0.34336% monodragon.................... 0.34336% monowater..................... 0.32653% monoelectric.................. 0.32317% sunoffense.................... 0.30634% monosteel..................... 0.29624% monodark...................... 0.28277% monoghost..................... 0.23901% monofairy..................... 0.22891% monofighting.................. 0.21544% monoflying.................... 0.19861% rainoffense................... 0.18178% monoground.................... 0.17168% monofire...................... 0.15822% monopoison.................... 0.12455% monograss..................... 0.10099% tricksun...................... 0.09089% monoice....................... 0.08079% dragmag....................... 0.07743% trickrain..................... 0.07743% sandoffense................... 0.04713% sandstall..................... 0.03030% trapper....................... 0.03030% hailoffense................... 0.02020% tailwind...................... 0.00673% hailstall..................... 0.00673% trickhail..................... 0.00337% Stalliness (mean: 0.301) -2.0|# |## -1.5|### |###### -1.0|########### |##################### -0.5|########################## |############################ 0.0|############################## |############################ +0.5|######################## |######################## +1.0|##################### |################### +1.5|############### |######### +2.0|##### |### +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.36%