weatherless...................74.58044% balance.......................38.64206% offense.......................24.36429% semistall.....................22.45352% sun...........................15.82165% stall.........................11.62940% rain..........................11.01607% voltturn...................... 8.30323% multiweather.................. 3.79127% hyperoffense.................. 2.91074% hail.......................... 1.50606% monotype...................... 1.43445% sand.......................... 0.88665% sunstall...................... 0.86301% batonpass..................... 0.61923% rainstall..................... 0.57312% choice........................ 0.55995% trickroom..................... 0.48283% sunoffense.................... 0.28864% mononormal.................... 0.26215% monopsychic................... 0.18856% monobug....................... 0.16063% monoelectric.................. 0.15274% monowater..................... 0.14946% monosteel..................... 0.12125% trickrain..................... 0.10365% tricksun...................... 0.09873% monoghost..................... 0.08754% monodragon.................... 0.08051% rainoffense................... 0.07786% monoflying.................... 0.06783% monofairy..................... 0.06742% monorock...................... 0.06322% monograss..................... 0.06002% monoground.................... 0.05889% dragmag....................... 0.05590% monodark...................... 0.04043% monoice....................... 0.03969% monopoison.................... 0.03913% monofighting.................. 0.03518% monofire...................... 0.03480% sandstall..................... 0.02568% sandoffense................... 0.02203% trapper....................... 0.02002% hailstall..................... 0.01289% trickhail..................... 0.00642% tailwind...................... 0.00249% hailoffense................... 0.00047% Stalliness (mean: 0.577) -2.0| |# -1.5|# |### -1.0|######## |############### -0.5|################## |################### 0.0|######################### |########################### +0.5|######################### |############################# +1.0|############################# |############################## +1.5|####################### |############## +2.0|######## |##### +2.5|## |## more negative = more offensive, more positive = more stall one # = 0.35%