weatherless...................78.77986% offense.......................45.28508% balance.......................30.05950% hyperoffense..................15.97303% sand..........................12.23279% voltturn...................... 5.07818% stall......................... 4.36063% semistall..................... 4.32176% hail.......................... 3.47565% rain.......................... 2.99728% sun........................... 2.91655% monotype...................... 2.56226% trickroom..................... 1.53676% sandoffense................... 1.22134% choice........................ 0.62636% sandstall..................... 0.51574% hailoffense................... 0.36775% sunoffense.................... 0.35728% monobug....................... 0.32738% multiweather.................. 0.31393% mononormal.................... 0.27955% monorock...................... 0.26161% monofire...................... 0.25114% rainoffense................... 0.24217% monopsychic................... 0.19583% dragmag....................... 0.16444% monoground.................... 0.15995% monosteel..................... 0.15846% monowater..................... 0.15099% monoelectric.................. 0.14202% monodark...................... 0.14052% monoice....................... 0.12408% monograss..................... 0.12258% sunstall...................... 0.11511% monoghost..................... 0.09268% trickhail..................... 0.07624% monofighting.................. 0.07475% gravity....................... 0.07325% monopoison.................... 0.06727% monoflying.................... 0.06727% monofairy..................... 0.05681% tricksun...................... 0.05083% monodragon.................... 0.03438% tailwind...................... 0.03139% allweather.................... 0.02392% trickrain..................... 0.01495% hailstall..................... 0.01196% trapper....................... 0.00598% rainstall..................... 0.00299% Stalliness (mean: -0.150) -2.0|## |### -1.5|######## |############### -1.0|######################## |########################## -0.5|############################## |############################# 0.0|############################ |########################### +0.5|################## |########### +1.0|######## |###### +1.5|## |## +2.0|## |# +2.5|# |# +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.40%