weatherless...................71.49367% balance.......................37.76439% offense.......................36.42798% sand..........................17.02474% hyperoffense..................12.95791% voltturn...................... 9.36424% stall......................... 8.33057% rain.......................... 6.17432% semistall..................... 4.51915% sun........................... 3.59928% hail.......................... 2.07216% sandstall..................... 1.44271% trickroom..................... 1.24821% sandoffense................... 1.16725% dragmag....................... 0.74769% monotype...................... 0.47936% choice........................ 0.44343% multiweather.................. 0.21862% sunoffense.................... 0.19224% gravity....................... 0.11222% rainoffense................... 0.11120% monosteel..................... 0.08527% monobug....................... 0.08075% hailoffense................... 0.07107% monopoison.................... 0.04186% allweather.................... 0.03737% monofairy..................... 0.03609% monoground.................... 0.03230% trickrain..................... 0.03095% mononormal.................... 0.02932% monofire...................... 0.02724% monodark...................... 0.02683% trickhail..................... 0.02305% monorock...................... 0.02103% monopsychic................... 0.02075% monoghost..................... 0.01828% monofighting.................. 0.01754% monodragon.................... 0.01753% monowater..................... 0.01162% monoice....................... 0.01153% monograss..................... 0.00918% monoelectric.................. 0.00602% hailstall..................... 0.00526% monoflying.................... 0.00432% tricksun...................... 0.00390% tailwind...................... 0.00040% trapper....................... 0.00001% rainstall..................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: 0.085) -2.0|#### |## -1.5|##### |############ -1.0|########## |################ -0.5|#################### |########################## 0.0|########################## |############################## +0.5|################## |############# +1.0|########## |#### +1.5|## |# +2.0|### |## +2.5|# |## +3.0|## |### +3.5|## more negative = more offensive, more positive = more stall one # = 0.46%