balance.......................54.68999% weatherless...................45.29217% offense.......................26.02844% rain..........................23.02298% sand..........................17.52183% sun........................... 9.67010% stall......................... 8.09382% hyperoffense.................. 6.37751% voltturn...................... 5.76002% semistall..................... 4.81025% hail.......................... 4.55193% sandstall..................... 1.05352% trickroom..................... 0.50108% sandoffense................... 0.40935% dragmag....................... 0.22001% sunoffense.................... 0.21335% choice........................ 0.15703% monotype...................... 0.13241% multiweather.................. 0.04744% rainoffense................... 0.03535% monopoison.................... 0.02198% monobug....................... 0.02050% monofire...................... 0.02001% monoghost..................... 0.01913% monosteel..................... 0.01486% mononormal.................... 0.01130% monorock...................... 0.01125% monoground.................... 0.00783% monodragon.................... 0.00752% monodark...................... 0.00650% hailoffense................... 0.00451% monofighting.................. 0.00399% trickhail..................... 0.00346% allweather.................... 0.00249% monoice....................... 0.00182% monofairy..................... 0.00162% monowater..................... 0.00151% monograss..................... 0.00146% trickrain..................... 0.00114% gravity....................... 0.00065% monoflying.................... 0.00041% tricksun...................... 0.00014% monopsychic................... 0.00009% monoelectric.................. 0.00007% hailstall..................... 0.00000% tailwind...................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: 0.308) -2.0| |# -1.5|# |### -1.0|# |### -0.5|### |########## 0.0|############ |############################## +0.5|###### |#### +1.0|##### |## +1.5|# | +2.0|# | +2.5| |# +3.0| |### +3.5| more negative = more offensive, more positive = more stall one # = 1.12%