weatherless...................93.98559% offense.......................42.77560% balance.......................35.97146% hyperoffense..................16.48412% voltturn...................... 6.96174% semistall..................... 3.71011% rain.......................... 3.06571% sun........................... 2.10723% rainoffense................... 1.47116% trickroom..................... 1.22696% stall......................... 1.05871% choice........................ 0.54699% sunoffense.................... 0.54330% hail.......................... 0.44210% sand.......................... 0.43371% monotype...................... 0.31930% tailwind...................... 0.09328% mononormal.................... 0.04961% monoflying.................... 0.04473% monograss..................... 0.04252% monoice....................... 0.03737% monowater..................... 0.03704% multiweather.................. 0.03334% monodark...................... 0.03249% monobug....................... 0.03233% monoelectric.................. 0.01833% gravity....................... 0.01688% monofire...................... 0.01263% monofairy..................... 0.01204% sandstall..................... 0.00899% monodragon.................... 0.00898% hailoffense................... 0.00772% hailstall..................... 0.00700% tricksun...................... 0.00623% monorock...................... 0.00340% sandoffense................... 0.00210% dragmag....................... 0.00111% monofighting.................. 0.00106% monopsychic................... 0.00075% monopoison.................... 0.00016% Stalliness (mean: -0.196) -2.0|# |#### -1.5|######### |################ -1.0|############### |###################### -0.5|######################### |############################# 0.0|############################## |########################### +0.5|######################### |############# +1.0|####### |##### +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.43%