weatherless...................96.52993% balance.......................38.42034% offense.......................36.92260% hyperoffense..................18.59070% voltturn...................... 7.06136% semistall..................... 4.76742% rain.......................... 1.76563% sun........................... 1.30428% stall......................... 1.29894% trickroom..................... 1.08253% rainoffense................... 0.80120% sunoffense.................... 0.39353% sand.......................... 0.28532% choice........................ 0.28335% hail.......................... 0.12267% monotype...................... 0.11502% monodark...................... 0.05850% sandstall..................... 0.03289% monoelectric.................. 0.02109% monograss..................... 0.01908% gravity....................... 0.01390% hailstall..................... 0.01139% tailwind...................... 0.00955% multiweather.................. 0.00779% mononormal.................... 0.00708% monoflying.................... 0.00460% monofairy..................... 0.00257% tricksun...................... 0.00175% monoice....................... 0.00142% sandoffense................... 0.00079% monofire...................... 0.00047% monobug....................... 0.00037% monodragon.................... 0.00020% monowater..................... 0.00009% hailoffense................... 0.00002% monopoison.................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.163) -2.0|# |##### -1.5|########## |###################### -1.0|############## |################### -0.5|##################### |########################### 0.0|############################## |############################# +0.5|############################## |################ +1.0|######## |##### +1.5|### |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.41%