weatherless...................91.16219% offense.......................48.19114% balance.......................37.39674% hyperoffense.................. 9.22520% rain.......................... 4.43172% voltturn...................... 3.51824% semistall..................... 3.29816% hail.......................... 2.96955% stall......................... 1.88875% sun........................... 1.21495% choice........................ 0.63913% monotype...................... 0.63762% rainoffense................... 0.60597% trickroom..................... 0.58185% hailoffense................... 0.27284% sand.......................... 0.23515% monoice....................... 0.17636% monoelectric.................. 0.08894% monopsychic................... 0.08743% tailwind...................... 0.07537% sunoffense.................... 0.06934% mononormal.................... 0.04673% monofairy..................... 0.04221% monosteel..................... 0.03467% monoflying.................... 0.03316% monofire...................... 0.03316% monobug....................... 0.03166% monowater..................... 0.02713% monofighting.................. 0.02261% monoghost..................... 0.02261% monopoison.................... 0.02110% monograss..................... 0.01809% dragmag....................... 0.01658% multiweather.................. 0.01357% monoground.................... 0.01206% monorock...................... 0.01055% monodark...................... 0.01055% sandoffense................... 0.00603% monodragon.................... 0.00603% tricksand..................... 0.00603% trickhail..................... 0.00452% tricksun...................... 0.00301% sunstall...................... 0.00151% gravity....................... 0.00151% hailstall..................... 0.00151% Stalliness (mean: -0.105) |### -1.5|#### |###### -1.0|############ |#################### -0.5|######################### |############################# 0.0|############################## |######################## +0.5|################### |############# +1.0|##### |### +1.5|# |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%