weatherless...................91.63671% offense.......................46.50852% balance.......................39.33559% hyperoffense.................. 8.60201% rain.......................... 4.14086% voltturn...................... 4.04000% semistall..................... 3.44105% hail.......................... 3.00464% stall......................... 2.11283% sun........................... 1.05663% rainoffense................... 0.57526% monotype...................... 0.57134% choice........................ 0.56010% trickroom..................... 0.54904% hailoffense................... 0.25564% sand.......................... 0.16882% monoice....................... 0.14779% monopsychic................... 0.13289% monoelectric.................. 0.11834% tailwind...................... 0.06303% sunoffense.................... 0.04550% monoflying.................... 0.03817% mononormal.................... 0.02450% monofire...................... 0.02319% monobug....................... 0.02290% monofairy..................... 0.01923% dragmag....................... 0.01345% monosteel..................... 0.01276% monograss..................... 0.01268% monowater..................... 0.01227% monopoison.................... 0.00998% monoghost..................... 0.00811% multiweather.................. 0.00765% sandoffense................... 0.00660% monodark...................... 0.00556% monorock...................... 0.00519% trickhail..................... 0.00505% tricksun...................... 0.00497% monofighting.................. 0.00478% monoground.................... 0.00335% monodragon.................... 0.00116% gravity....................... 0.00073% sunstall...................... 0.00058% hailstall..................... 0.00012% tricksand..................... 0.00000% Stalliness (mean: -0.066) |### -1.5|#### |###### -1.0|########## |################## -0.5|###################### |############################# 0.0|############################## |######################### +0.5|#################### |############## +1.0|##### |#### +1.5|# |# +2.0| |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.51%